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Da Corno Wiki.

This Assassin takes advantage of a variety of the new assassin skills introduced in the Eye of the North expansion, it uses a combo similar to that of the Shadow Prison Assassin, but is not restricted by hex removal. Instead it uses the crippling condition as a pre-requisite, removal of the condition is not a problem, as it is re-applied with every hit of an attack skill.

Indice

[modifica] Attributes and Skills

[1] [2]Assassin / Dervish

11 + 1 + 1

Dagger Mastery

12 + 1

Critical Strikes

6

Wind Prayers

2

Deadly Arts

[3]

Golden Phoenix Strike

Factions

Assassin. Dagger Mastery 13

Golden Phoenix Strike

Off-Hand Attack

If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +27 damage.

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5

[4]

Trampling Ox

EotN

Assassin. Dagger Mastery 13

Trampling Ox

Dual Attack

Must follow an off-hand attack. If it hits, you deal +36 damage. If you hit a Crippled foe, that foe is knocked down.

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5

[5]

Falling Spider

Factions

Assassin. Dagger Mastery 13

Falling Spider

Off-Hand Attack

Must strike a knocked-down foe. If it hits, Falling Spider strikes for +32 damage and target foe is Poisoned for 18 seconds.

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5

[6]

Blades of Steel

Factions

Assassin. Dagger Mastery 13

Blades of Steel

Dual Attack

Must follow an off-hand attack. If it hits, this attack strikes for +15 damage (maximum bonus 60) for each recharging dagger attack.

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5

[7]

Impale

Factions

Assassin. Deadly Arts 2

Impale

Skill

Must follow a dual attack. Target foe is struck for 35 earth damage and suffers from a Deep Wound for 7 seconds.

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¼

5

[8]

Whirling Charge

Nightfall

Dervish. Wind Prayers 6

Whirling Charge

Stance

For 8 seconds, you move and attack 25% faster than normal. This Stance ends if you are not under the effects of any Enchantments.

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10

[9]

Grenth's Grasp

Nightfall

Dervish. Wind Prayers 6

Grenth's Grasp

Elite Enchantment Spell

For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 8 seconds.

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¼

5

[10]

Resurrection Signet

Core

No Profession. Unlinked

Resurrection Signet

Signet

Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.

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Template code

[11]||

[modifica] Equipment

  • Full Radiant Insignias. ( Survivors if you're confident with your energy managment. )
  • Icy Daggers of Fortitude with 15 ^ 50 or +5 Energy Inscriptions.
  • A + 5 Energy Spear of Enchanting with a Selection of Shields.
  • Zealous Daggers of Fortitude with 15 ^ 50 or +5 Energy Inscriptions.

[modifica] Usage

  • Precast and re-apply Grenth's Grasp (whenever you're not constantly attacking switch to your spear weapon set before casting it).
  • Find your target, activate Whirling Charge, and activate your combo as followed:
  • Golden Phoenix Strike - > Trampling Ox - > Falling Spider -> Blades of Steel -> Impale
  • If you're short on energy find a non-blocking target and attack with your zealous daggers for a few seconds to quickly regain energy.

[modifica] Counters

  • Removal of Grenth's Grasp.
  • Blind.
  • Standard Anti-Melee hexes.

[modifica] Variants

  • Twisting Fangs can replace Blades of Steel and Impale, allowing the use of another skill.
  • Death's Charge can be used for a Shadow Step.
  • Shadow Walk and Dash can be used for mobility and a way to surprise your opponent via shadow stepping.
  • Guiding Hands can be put in instead of impale to make the combo unblockable.

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